I’ve had lots of requests for an HP themed ambience over the years but I felt that, of all background sounds, this one seemed over-represented on the Internet. However, I’m always up for a challenge so I finally decided to create one of my own. The big difference is, this one is populated with young witches and wizards.
I love the idea of an empty, vibe-filled room as much as the next person, but to me, the word “common” in the name signified something more. It needed life, activity, and bustle. I always say this, but this …read more
It’s great to be back at home in Brooklyn after a wonderful 10 days in the UK.
Upon return I embarked immediately on a 2 week stint at a chamber music camp here in Brooklyn where I coached a string quartet and and the kids performed the final concert magnificently. I honestly thought I’d have a ton of time in addition to camp to work on Tabletop Audio but that turned out not to be the case. Teachers who teach year-round, I salute you!
This new track, Antiquarian Study, was a commission for an Escape Room. The creative …read more
I needed to get back down to earth after the last two abstract ‘planes’ ambiences, so I decided to go all middle-earthy and see what I could do with a massive dwarf city.
My list of notes contained the following: “fire, bubbling pools of molten metal, dripping metal, machinery, forge, workers, livestock, bellows..”.
Actually livestock never made it in. I had a goat and a chicken at one point but every time they came up I cracked up. Not in a good way.
So then there was the music. Always tough. I decided it should be mostly textural, but …read more
I wasn’t really meaning to do another abstract ‘plane‘ ambience so soon after Ethereal Plane but that’s exactly what happened.
One of the nice things about abstract sounds, as you all keep reminding me, is that they can really be used for anything. Since they’re not constrained by ‘known’ noises, like footsteps, or doors slamming, you don’t have to worry about breaking the mood with a sound that’s way out of place.
Astral Plane will be right at home in scifi stories, horror stories or any weird fiction really.
I have to be honest, none of my D&D games ever really ventured to the various planes. We were always pretty terrestrially bound. Taverns, dungeons, towns, forests. These were our stomping grounds and stomp we did! But there was always those few pages in the Dungeon Master’s guide that I skipped over and that nagged me. What were these planes things and what did one do there?
And what did they sound like?
So, as frequently happens, I got a really clear vision in my head, sat down to work, and 5 hours later realized I had …read more
As a species, we have always loved tales of adventure. Brave heroes venturing into uncharted and dangerous lands is a cornerstone of our collected stories. The Greeks brought us to the Underworld and to the top of Mount Olympus. Homer took us into battle and on long voyages across the sea. Science fiction writers gave us to distant worlds and played with time. There is something innately human about the need to push forward into the unknown. To overcome adversity. To conquer not only the environment, but in doing so, one’s self.
The American west, the era of Manifest Destiny, the …read more
This one started out from a field recording I did at Grand Central Terminal in NYC while waiting for a train. As I was standing in the main hallway (I was the tall guy with headphones, holding a field recorder and trying not to look suspicious to all the armed soldiers) I kept thinking about how I would use the sound of this huge, bustling reverberant space on Tabletop Audio.
I started thinking about scifi sounds, because, well – scifi. But really because so much of scifi audio tends to be empty and devoid of people. Which …read more
Well, for those of you who have told me I can never make enough taverns, here’s a somewhat different take. Much like the venerable fantasy tavern, the saloon was the social and business hub of any frontier town. It was always the first place you stopped to see what was what.
Whiskey, women, work, word from back east – the saloon had it all. It even had that guy in the corner banging out tunes on a ‘rickety ol’ pianer’.
This here saloon’s on the friendly side of don’t-mess-with-me. And by that I mean, the whiskey ain’t got much water …read more
This would definitely classify as a utility ambience in that it doesn’t evoke the same movie for the mind quality that some sounds do. However, it is still quite useful, especially if your story unfolds at 30,000 feet.
With these types of sounds I tend to fight against myself a lot. I always start off adding way too much, and then gradually pairing it down. In an early version I had a stewardess thanking everyone for flying “Tabletop Airways”! Can you imagine hearing that every 10 minutes? Yeah. No.
This track will work equally well in retro and modern …read more
We just got hammered with a nasty March blizzard here in NYC and this time of year that always stings. So, to fight the protracted winter blues I decided to work on something that evoked warm weather.
The travelling Carnival is a classic theme. Some call it a fair, or an amusement park, but I always thought that the term carnival implied transience – here today, gone tomorrow. Rides, cotton candy, food on sticks. It brings back such vivid memories of childhood.
I wanted to place this carnival any time in the last 100 years, so the music …read more