I finally read Joe Haldeman’s excellent Forever War last week. Plus, I’ve been watching the new season of The Expanse, so naturally it was time for a sci-fi ambience.
I took my cue from the classic – “we’ve lost contact with the outpost! ” trope and went from there. Lunar Outpost is a suspenseful , damaged wreck of an installation. Wires hanging from the ceiling, intermittent power and all manner of things fritzing out.
Although I think the overall vibe of this one is suspenseful, I think it would work well for horror games as well. As always, …read more
The new musical track Weirder Things is either a shameless rip-off, or a sincere homage, you’ll have to decide for yourselves. But know this! I grew up in the 80s. I went to middle school and high school in the 80s and I played D&D in the 80s, so I’m voting for homage!
Like many of you, the brilliant Netflix show, Stranger Things captivated me and brought me back to that decade in the best way. I wanted to write a 10 minute track that took the simple synth arpeggio that defines the original and just riff …read more
The original Combat SoundPad was a bit of a thematic departure from the others in that it didn’t represent an environment, rather a collection of action oriented sounds. I was a bit unsure of how it would work out but it quickly became one of the most used on the site.
Since releasing it, I’ve had tons of requests for “the same thing, only sci-fi”. Needless to say, it’s been on the list for a while.
Finally, after 3 weeks, I’m releasing the ‘sister’ version to the original. Introducing Combat:Future.
I tried to keep this relatively …read more
I know a lot of you game in less than perfect environments for online usage. Because of this, you’ve been asking about SoundPad usage offline. I’m going to show you a way to do this using Google Chrome and Firefox. I will continue to add to and edit this post as new information becomes available and I get feedback from the user community. While I’ve done some basic testing of these techniques and can confirm that they do work, I have not stress-tested it in a real world situation so please report back any findings! – …read more
I hope your holiday season is going smoothly and you have had some peace and tranquility along the way. To aid in this quest I’ve created a musical ambience called “River Town”. River Town is a lovely place. The inhabitants are kind, the beds are warm, and there are bountiful fish in the river.
Truth be told, I started working on this as a kind of therapeutic escape from a particularly ornery client project that wasn’t going as well as I had hoped. After a few hours it started to take shape and I knew that this …read more
I don’t play video games much. What with kids, this site, other adult type duties there just isn’t the time. Which sucks. But my kids play (a little!) and for some reason last month I decided to check out Portal 2. Yeah, I’m late to the party, I know!
Cut to two weeks later and I obsessively finished the entire thing. I was so inspired by the wit, the puzzles and the sounds that I decided to create an homage to Portal 2 for Tabletop Audio.
Testing Chamber could also be used for modern and sci-fi games or …read more
So you’ve added a bunch of sounds to a custom SoundPad and you think you’ve got the perfect set for your next game – except – dang, if only this one was over there, and that one was next to that one over there…
Well, thanks to a few user requests I’ve added a sort feature that will make your lives a bit easier.
There’s a new button called ‘Sort’ in the butons row. It is off by default. Turning ‘Sort’ on (indicated by the move icon turning green) allows you to drag sounds to different places in …read more
I’ve had lots of requests for a cyberpunk SoundPad so I finally started working on Future City about 3 weeks ago. As is often the case, I discovered that the visual representation of a genre comes much more easily than the audio.
To research this one I went back to the sources. I watched a bunch of films: Blade Runner, Dark City, Johnny Mnemonic, RoboCop even Metropolis, to get a sense of style, mood and setting.
I knew that the challenge of simulating an audio environment in 32 sounds was essentially impossible, but I figured I could at least get …read more
Since this is now my 3rd annual Halloween ambience I’m officially declaring it a Tabletop Audio tradition.
A Facebook user recently requested the right ambience at the right time. How could I not make Vampire’s Castle for Halloween 2016?
This should be great for not only Curse of Strahd games but any horror themed RPG or boardgame. Or, just play it in the background at your house when trick-or-treaters come by!
Hope this finds it’s way into your stories.
As the operator of any small website or blog will tell you, when you first publish your work online, your number one concern is that someone, anyone out there in Internet-land, notices what you’re doing.
Two and half years ago, when tabletopaudio.com first went live, I did what most new webmasters do. I obsessively checked Google analytics to see if anyone had visited. Luckily a few people did visit. The site clicked with a handful of people who told a few more people and within a month I was experiencing some fairly nice organic growth.
And then, my first Redditing happened. Reddit …read more