The truth is, I’ve seen this day coming for quite a while. Some of you have too. In fact, I’ve been getting a lot of questions on Twitter and Facebook asking me what kind of special to-do I was going to make when my 100th 10 minute ambience was released. I slowly started to realize that I was a bit intimidated by the pressure! Would I pull out all the stops and make the “Epicest Epic Ambience of All Time™”? Or would I totally downplay it and make a 10 minute sound of a faucet dripping, you …read more
I’m back from vacation with the family and have returned to audio-land! Here’s a request from quite awhile ago. Cavern of Lost Souls is a dark, naturally reverberant chamber buried deep in the side of a mountain, filled with the voices of fallen warriors.
This could certainly do double duty in both fantasy and horror type stories, as long as it takes place in a large cave!
I thought I’d spend some time this week working on a musical track and combining it with some light sound design for that ‘ripped from a film’ type feel that seems to work well in many games.
Lost Mine is 10 minutes of non-repeating background music that will have you sneaking around corners, marveling at vistas and waving your torches at anything that moves.
Lots of different game possibilities with this one, as always, let me know how you use it!
I’ve been kicking around ideas for a Post Apocalyptic SoundPad since I first started making them. I even attempted one but it never really worked for me. It’s funny, the whole premise of a Post Apocalyptic environment is that it’s empty, void. A shadow of a civilization that was, and now isn’t. Visually, this is a lot easier to imagine – nature gone to seed, buildings to rubble, man’s gleaming cities reduced to twisted avant garde sculpture. But what the hell does it sound like?
I began with two sounds, desolate wind, and bone chimes. I liked …read more
Friends, I’m thrilled to announce that Tabletop Audio has been nominated for a 2016 ENnie award in the Best Software category.
If you can spare a minute, please vote ‘1’ for Tabletop Audio under Best Software, and by all means, check out all the other amazing nominees!
Thank you so much for your support!
The sounds of chaos erupt from the usual baseline noise of the city and then fall back again. You and your party are safe. For now. But you’ll need to keep moving.
I was scanning “The List” and found this one from last year and got immediately inspired. Quite a few of my personal NYC field recordings ended up in this one. (Not the gunfire thankfully!). City Under Siege is a modern style ambience that can be a simple urban combat environment or a full on enemy assault.
I was a little desperate to get back into audio world after all the coding I’ve been doing lately, so I went back through the requests. I had a few people request a high-desert, windswept plains type backdrop for a variety of different games. So I decided to make Windswept Plains. A utility ambience that fills some gaps in the nature / biome department. You could even possibly sell this as tundra if you don’t look at the picture!
I added some subtle human and horse elements to the foreground to give it a bit of life, …read more
If you’ve ever wanted your bard to ride a horse onto the bridge of a starship, and play a tune on his lute for a very confused crew, I finally have you covered!
Here’s the first release of Custom SoundPads, a request I got as soon as I released Dark Forest, the 2nd installment of the SoundPad series. And a request I’ve gotten every week since then.
My paradigm, for this tool, as with all of Tabletop Audio, is ‘push a button, play a sound‘. It really never needs to be more complicated than that. I’m not a big fan of tools that require …read more
In the past couple of months I’ve had several requests for Arabian styled musical/ambient tracks. Enough in fact that I actually googled: “new Arabian themed RPG” to see if I’d been missing something. Alas, nothing came up. But, it seemed like an interesting challenge. So, rather than studying up on maquams and microtonal scales I figured I’d just jump in and go for something that sounded like it could be used in this type of game.
I’m always hesitant to jump feet first into any form of cultural appropriation, musical or otherwise without a disclaimer, so I …read more