Tabletop Audio

Original, 10 minute ambiences and music for your tabletop role-playing games.

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New SoundPad: Future City

I’ve had lots of requests for a cyberpunk SoundPad so I finally started working on Future City about 3 weeks ago. As is often the case, I discovered that the visual representation of a genre comes much more easily than the audio.

To research this one I went back to the sources. I watched a bunch of films: Blade Runner, Dark City, Johnny Mnemonic, RoboCop even Metropolis, to get a sense of style, mood and setting.

I knew that the challenge of simulating an audio environment in 32 sounds was essentially impossible, but I figured I could at least get …read more

Posted in New Sounds by [email protected] on October 25th, 2016 (6 comments)

New Sound: “Vampire’s Castle”

Since this is now my 3rd annual Halloween ambience I’m officially declaring it a Tabletop Audio tradition.

A Facebook user recently requested the right ambience at the right time. How could I not make Vampire’s Castle for Halloween 2016?

This should be great for not only Curse of Strahd games but any horror themed RPG or boardgame. Or, just play it in the background at your house when trick-or-treaters come by!

Hope this finds it’s way into your stories.

Posted in New Sounds by [email protected] on October 6th, 2016 (one comment)

An Expensive month. Adventures in an Ad-Free Internet

As the operator of any small website or blog will tell you, when you first publish your work online, your number one concern is that someone, anyone out there in Internet-land, notices what you’re doing.

Two and half years ago, when first went live, I did what most new webmasters do. I obsessively checked Google analytics to see if anyone had visited. Luckily a few people did visit. The site clicked with a handful of people who told a few more people and within a month I was experiencing some fairly nice organic growth.

And then, my first Redditing happened. Reddit …read more

Posted in Articles Site News by [email protected] on October 5th, 2016 (20 comments)

New Sounds: The 100th (and 101st) ambience!

The truth is, I’ve seen this day coming for quite a while. Some of you have too. In fact, I’ve been getting a lot of questions on Twitter and Facebook asking me what kind of special to-do I was going to make when my 100th 10 minute ambience was released. I slowly started to realize that I was a bit intimidated by the pressure! Would I pull out all the stops and make the “Epicest Epic Ambience of All Time™”? Or would I totally downplay it and make a 10 minute sound of a faucet dripping, you …read more

Posted in New Sounds Site News by [email protected] on September 23rd, 2016 (one comment)

New Sound: Cavern of Lost Souls

I’m back from vacation with the family and have returned to audio-land! Here’s a request from quite awhile ago. Cavern of Lost Souls is a dark, naturally reverberant chamber buried deep in the side of a mountain, filled with the voices of fallen warriors.

This could certainly do double duty in both fantasy and horror type stories, as long as it takes place in a large cave!


Posted in New Sounds by [email protected] on September 9th, 2016 (one comment)

New Sound: Lost Mine

I thought I’d spend some time this week working on a musical track and combining it with some light sound design for that ‘ripped from a film’ type feel that seems to work well in many games.

Lost Mine is 10 minutes of non-repeating background music that will have you sneaking around corners, marveling at vistas and waving your torches at anything that moves.

Lots of different game possibilities with this one, as always, let me know how you use it!

Posted in New Sounds by [email protected] on August 3rd, 2016 (3 comments)

Custom SoundPad: Wasteland Sounds

A quick update to let you know that sounds from the recently released Wasteland SoundPad have been added to the Custom SoundPad tool. Happy gaming!

Posted in New Sounds by [email protected] on July 26th, 2016 (no comments)

New SoundPad: Wasteland

I’ve been kicking around ideas for a Post Apocalyptic SoundPad since I first started making them. I even attempted one but it never really worked for me. It’s funny, the whole premise of a Post Apocalyptic environment is that it’s empty, void. A shadow of a civilization that was, and now isn’t. Visually, this is a lot easier to imagine – nature gone to seed, buildings to rubble, man’s gleaming cities reduced to twisted avant garde sculpture. But what the hell does it sound like?

I began  with two sounds, desolate wind, and bone chimes. I liked …read more

Posted in New Sounds by [email protected] on July 20th, 2016 (no comments)

2016 ENnie Nomination!

Friends, I’m thrilled to announce that Tabletop Audio has been nominated for a 2016 ENnie award in the Best Software category.

If you can spare a minute, please vote ‘1’ for Tabletop Audio under Best Software, and by all means, check out all the other amazing nominees!

Thank you so much for your support!


Posted in Site News by [email protected] on July 13th, 2016 (no comments)

New Sound: City Under Siege

The sounds of chaos erupt from the usual baseline noise of the city and then fall back again. You and your party are safe. For now. But you’ll need to keep moving.

I was scanning “The List” and found this one from last year and got immediately inspired. Quite a few of my personal NYC field recordings ended up in this one. (Not the gunfire thankfully!). City Under Siege is a modern style ambience that can be a simple urban combat environment or a full on enemy assault.

Posted in New Sounds by [email protected] on July 11th, 2016 (no comments)