This one started out from a field recording I did at Grand Central Terminal in NYC while waiting for a train. As I was standing in the main hallway (I was the tall guy with headphones, holding a field recorder and trying not to look suspicious to all the armed soldiers) I kept thinking about how I would use the sound of this huge, bustling reverberant space on Tabletop Audio.
I started thinking about scifi sounds, because, well – scifi. But really because so much of scifi audio tends to be empty and devoid of people. Which …read more
Well, for those of you who have told me I can never make enough taverns, here’s a somewhat different take. Much like the venerable fantasy tavern, the saloon was the social and business hub of any frontier town. It was always the first place you stopped to see what was what.
Whiskey, women, work, word from back east – the saloon had it all. It even had that guy in the corner banging out tunes on a ‘rickety ol’ pianer’.
This here saloon’s on the friendly side of don’t-mess-with-me. And by that I mean, the whiskey ain’t got much water …read more
This would definitely classify as a utility ambience in that it doesn’t evoke the same movie for the mind quality that some sounds do. However, it is still quite useful, especially if your story unfolds at 30,000 feet.
With these types of sounds I tend to fight against myself a lot. I always start off adding way too much, and then gradually pairing it down. In an early version I had a stewardess thanking everyone for flying “Tabletop Airways”! Can you imagine hearing that every 10 minutes? Yeah. No.
This track will work equally well in retro and modern …read more
We just got hammered with a nasty March blizzard here in NYC and this time of year that always stings. So, to fight the protracted winter blues I decided to work on something that evoked warm weather.
The travelling Carnival is a classic theme. Some call it a fair, or an amusement park, but I always thought that the term carnival implied transience – here today, gone tomorrow. Rides, cotton candy, food on sticks. It brings back such vivid memories of childhood.
I wanted to place this carnival any time in the last 100 years, so the music …read more
The Western, as a genre is an integral part of America’s cultural DNA. Images of wide open spaces, endless skies, lawless towns and frontier justice invoke the same sense of mystery and adventure that sailing adventures did a century before. We’re so enamored with these themes that we’ve combined them with every other genre and created an endless number of sub-genres. Western horror, Western comedy, sci-fi Westerns, cyberpunk Westerns. The list is endless.
Because of this there is nothing that we can’t ‘make Western’ by the addition of a few well placed touchstones. Space exploration is ‘Western’ in that it’s …read more
I finally read Joe Haldeman’s excellent Forever War last week. Plus, I’ve been watching the new season of The Expanse, so naturally it was time for a sci-fi ambience.
I took my cue from the classic – “we’ve lost contact with the outpost! ” trope and went from there. Lunar Outpost is a suspenseful , damaged wreck of an installation. Wires hanging from the ceiling, intermittent power and all manner of things fritzing out.
Although I think the overall vibe of this one is suspenseful, I think it would work well for horror games as well. As always, …read more
The new musical track Weirder Things is either a shameless rip-off, or a sincere homage, you’ll have to decide for yourselves. But know this! I grew up in the 80s. I went to middle school and high school in the 80s and I played D&D in the 80s, so I’m voting for homage!
Like many of you, the brilliant Netflix show, Stranger Things captivated me and brought me back to that decade in the best way. I wanted to write a 10 minute track that took the simple synth arpeggio that defines the original and just riff …read more
The original Combat SoundPad was a bit of a thematic departure from the others in that it didn’t represent an environment, rather a collection of action oriented sounds. I was a bit unsure of how it would work out but it quickly became one of the most used on the site.
Since releasing it, I’ve had tons of requests for “the same thing, only sci-fi”. Needless to say, it’s been on the list for a while.
Finally, after 3 weeks, I’m releasing the ‘sister’ version to the original. Introducing Combat:Future.
I tried to keep this relatively …read more
I hope your holiday season is going smoothly and you have had some peace and tranquility along the way. To aid in this quest I’ve created a musical ambience called “River Town”. River Town is a lovely place. The inhabitants are kind, the beds are warm, and there are bountiful fish in the river.
Truth be told, I started working on this as a kind of therapeutic escape from a particularly ornery client project that wasn’t going as well as I had hoped. After a few hours it started to take shape and I knew that this …read more
I don’t play video games much. What with kids, this site, other adult type duties there just isn’t the time. Which sucks. But my kids play (a little!) and for some reason last month I decided to check out Portal 2. Yeah, I’m late to the party, I know!
Cut to two weeks later and I obsessively finished the entire thing. I was so inspired by the wit, the puzzles and the sounds that I decided to create an homage to Portal 2 for Tabletop Audio.
Testing Chamber could also be used for modern and sci-fi games or …read more