I finally read Joe Haldeman’s excellent Forever War last week. Plus, I’ve been watching the new season of The Expanse, so naturally it was time for a sci-fi ambience.
I took my cue from the classic – “we’ve lost contact with the outpost! ” trope and went from there. Lunar Outpost is a suspenseful , damaged wreck of an installation. Wires hanging from the ceiling, intermittent power and all manner of things fritzing out.
Although I think the overall vibe of this one is suspenseful, I think it would work well for horror games as well. As always, …read more
The new musical track Weirder Things is either a shameless rip-off, or a sincere homage, you’ll have to decide for yourselves. But know this! I grew up in the 80s. I went to middle school and high school in the 80s and I played D&D in the 80s, so I’m voting for homage!
Like many of you, the brilliant Netflix show, Stranger Things captivated me and brought me back to that decade in the best way. I wanted to write a 10 minute track that took the simple synth arpeggio that defines the original and just riff …read more
The original Combat SoundPad was a bit of a thematic departure from the others in that it didn’t represent an environment, rather a collection of action oriented sounds. I was a bit unsure of how it would work out but it quickly became one of the most used on the site.
Since releasing it, I’ve had tons of requests for “the same thing, only sci-fi”. Needless to say, it’s been on the list for a while.
Finally, after 3 weeks, I’m releasing the ‘sister’ version to the original. Introducing Combat:Future.
I tried to keep this relatively …read more
I hope your holiday season is going smoothly and you have had some peace and tranquility along the way. To aid in this quest I’ve created a musical ambience called “River Town”. River Town is a lovely place. The inhabitants are kind, the beds are warm, and there are bountiful fish in the river.
Truth be told, I started working on this as a kind of therapeutic escape from a particularly ornery client project that wasn’t going as well as I had hoped. After a few hours it started to take shape and I knew that this …read more
I don’t play video games much. What with kids, this site, other adult type duties there just isn’t the time. Which sucks. But my kids play (a little!) and for some reason last month I decided to check out Portal 2. Yeah, I’m late to the party, I know!
Cut to two weeks later and I obsessively finished the entire thing. I was so inspired by the wit, the puzzles and the sounds that I decided to create an homage to Portal 2 for Tabletop Audio.
Testing Chamber could also be used for modern and sci-fi games or …read more
I’ve had lots of requests for a cyberpunk SoundPad so I finally started working on Future City about 3 weeks ago. As is often the case, I discovered that the visual representation of a genre comes much more easily than the audio.
To research this one I went back to the sources. I watched a bunch of films: Blade Runner, Dark City, Johnny Mnemonic, RoboCop even Metropolis, to get a sense of style, mood and setting.
I knew that the challenge of simulating an audio environment in 32 sounds was essentially impossible, but I figured I could at least get …read more
Since this is now my 3rd annual Halloween ambience I’m officially declaring it a Tabletop Audio tradition.
A Facebook user recently requested the right ambience at the right time. How could I not make Vampire’s Castle for Halloween 2016?
This should be great for not only Curse of Strahd games but any horror themed RPG or boardgame. Or, just play it in the background at your house when trick-or-treaters come by!
Hope this finds it’s way into your stories.
The truth is, I’ve seen this day coming for quite a while. Some of you have too. In fact, I’ve been getting a lot of questions on Twitter and Facebook asking me what kind of special to-do I was going to make when my 100th 10 minute ambience was released. I slowly started to realize that I was a bit intimidated by the pressure! Would I pull out all the stops and make the “Epicest Epic Ambience of All Time™”? Or would I totally downplay it and make a 10 minute sound of a faucet dripping, you …read more
I’m back from vacation with the family and have returned to audio-land! Here’s a request from quite awhile ago. Cavern of Lost Souls is a dark, naturally reverberant chamber buried deep in the side of a mountain, filled with the voices of fallen warriors.
This could certainly do double duty in both fantasy and horror type stories, as long as it takes place in a large cave!
I thought I’d spend some time this week working on a musical track and combining it with some light sound design for that ‘ripped from a film’ type feel that seems to work well in many games.
Lost Mine is 10 minutes of non-repeating background music that will have you sneaking around corners, marveling at vistas and waving your torches at anything that moves.
Lots of different game possibilities with this one, as always, let me know how you use it!