I know a lot of you game in less than perfect environments for online usage. Because of this, you’ve been asking about SoundPad usage offline. I’m going to show you a way to do this using Google Chrome and Firefox. I will continue to add to and edit this post as new information becomes available and I get feedback from the user community. While I’ve done some basic testing of these techniques and can confirm that they do work, I have not stress-tested it in a real world situation so please report back any findings! – …read more
I hope your holiday season is going smoothly and you have had some peace and tranquility along the way. To aid in this quest I’ve created a musical ambience called “River Town”. River Town is a lovely place. The inhabitants are kind, the beds are warm, and there are bountiful fish in the river.
Truth be told, I started working on this as a kind of therapeutic escape from a particularly ornery client project that wasn’t going as well as I had hoped. After a few hours it started to take shape and I knew that this …read more
I don’t play video games much. What with kids, this site, other adult type duties there just isn’t the time. Which sucks. But my kids play (a little!) and for some reason last month I decided to check out Portal 2. Yeah, I’m late to the party, I know!
Cut to two weeks later and I obsessively finished the entire thing. I was so inspired by the wit, the puzzles and the sounds that I decided to create an homage to Portal 2 for Tabletop Audio.
Testing Chamber could also be used for modern and sci-fi games or …read more
So you’ve added a bunch of sounds to a custom SoundPad and you think you’ve got the perfect set for your next game – except – dang, if only this one was over there, and that one was next to that one over there…
Well, thanks to a few user requests I’ve added a sort feature that will make your lives a bit easier.
There’s a new button called ‘Sort’ in the butons row. It is off by default. Turning ‘Sort’ on (indicated by the move icon turning green) allows you to drag sounds to different places in …read more
I’ve had lots of requests for a cyberpunk SoundPad so I finally started working on Future City about 3 weeks ago. As is often the case, I discovered that the visual representation of a genre comes much more easily than the audio.
To research this one I went back to the sources. I watched a bunch of films: Blade Runner, Dark City, Johnny Mnemonic, RoboCop even Metropolis, to get a sense of style, mood and setting.
I knew that the challenge of simulating an audio environment in 32 sounds was essentially impossible, but I figured I could at least get …read more
Since this is now my 3rd annual Halloween ambience I’m officially declaring it a Tabletop Audio tradition.
A Facebook user recently requested the right ambience at the right time. How could I not make Vampire’s Castle for Halloween 2016?
This should be great for not only Curse of Strahd games but any horror themed RPG or boardgame. Or, just play it in the background at your house when trick-or-treaters come by!
Hope this finds it’s way into your stories.
As the operator of any small website or blog will tell you, when you first publish your work online, your number one concern is that someone, anyone out there in Internet-land, notices what you’re doing.
Two and half years ago, when tabletopaudio.com first went live, I did what most new webmasters do. I obsessively checked Google analytics to see if anyone had visited. Luckily a few people did visit. The site clicked with a handful of people who told a few more people and within a month I was experiencing some fairly nice organic growth.
And then, my first Redditing happened. Reddit …read more
The truth is, I’ve seen this day coming for quite a while. Some of you have too. In fact, I’ve been getting a lot of questions on Twitter and Facebook asking me what kind of special to-do I was going to make when my 100th 10 minute ambience was released. I slowly started to realize that I was a bit intimidated by the pressure! Would I pull out all the stops and make the “Epicest Epic Ambience of All Time™”? Or would I totally downplay it and make a 10 minute sound of a faucet dripping, you …read more
I’m back from vacation with the family and have returned to audio-land! Here’s a request from quite awhile ago. Cavern of Lost Souls is a dark, naturally reverberant chamber buried deep in the side of a mountain, filled with the voices of fallen warriors.
This could certainly do double duty in both fantasy and horror type stories, as long as it takes place in a large cave!
I thought I’d spend some time this week working on a musical track and combining it with some light sound design for that ‘ripped from a film’ type feel that seems to work well in many games.
Lost Mine is 10 minutes of non-repeating background music that will have you sneaking around corners, marveling at vistas and waving your torches at anything that moves.
Lots of different game possibilities with this one, as always, let me know how you use it!